Bloodborne Witch of Hemwick: Boss Fight Walkthrough - Bosses

Bloodborne Witch of Hemwick: Boss Fight Walkthrough

Learn how to find and defeat the Witch of Hemwick in Byrgenwerth Lecture Building, with attack patterns, counters, and rewards explained.

2026-10-21
Bloodborne Wiki Team
Quick Guide
  • Bloodborne Witch of Hemwick is an optional boss reached through the Lecture Building near Byrgenwerth.
  • The real Witch hides among illusions—kill the casting clone to deal true damage.
  • Watch for the blue paralysis grab; it can lead to an instant kill if summoned enemies swarm you.
  • Bring a fast weapon and keep moving to avoid the summoning mobs.
  • Reward: Witch's Abducting Eye and progress toward Insight and trophy cleanup.

Where to Find the Witch of Hemwick

The Witch of Hemwick is an optional boss hidden beyond the Lecture Building, which connects to Byrgenwerth. Unlike main-path bosses such as Vicar Amelia or Rom, the Vacuous Spider, many first-time hunters walk right past her arena because the route is not obvious from Central Yharnam.

To reach her:

  1. Progress through the Forbidden Woods and reach the windmill village.
  2. Take the side path to the building with a lit window and enter the trap door leading to the Lecture Building 2nd Floor.
  3. Fight or evade the student mobs in the lecture hall and exit through the door that leads to Lecture Building 1st Floor.
  4. From there you can either continue to Byrgenwerth or drop down near the Grand Cathedral lamp shortcut.
  5. The boss fog for the Witch of Hemwick is on the 1st floor side of the Lecture Building.
Timing Tip

Most hunters fight the Witch between levels 40–60, after clearing the Forbidden Woods. Her difficulty rating is moderate (3/5), but her arena gimmicks punish players who stand still.

Route CheckpointLocationNotes
Forbidden Woods exitWindmill villageLook for the trap door house
Lecture Building 2nd FloorMob-filled hallStudents drop Madman's Knowledge
Lecture Building 1st FloorBoss fogWitch arena is a wide graveyard-style room
Shortcut dropNear Grand CathedralOpens a fast return route

Boss Fight Mechanics

The fight against the Witch of Hemwick is a hunt for the real body among fakes. She teleports around the arena and spawns a decoy that shares her appearance. Only the Witch currently casting the summoning spell with glowing hands takes real damage.

Phase Behavior

AttackTellCounter
Summon decoyTwo identical Witches appearAttack the one casting magic
Magic bolt volleyGlowing projectiles arc toward youStrafe sideways, keep moving
Paralysis grabBlue tendril extends from a summonRoll away immediately
Mad One summonsHunched figures rise from groundKill or ignore; focus the Witch
TeleportBody dissolves into sparksRe-locate the caster quickly
Danger: The Paralysis Grab

If the blue grab connects, you are held in place while Mad Ones converge. At low Vitality this often ends the run. Roll the moment you see the tendril wind-up animation.

Key principles:

  • Aggression beats passivity. The longer the fight drags, the more Mad Ones clutter the arena.
  • Damage numbers confirm the real target—the decoy takes zero damage.
  • Mad Ones with glowing eyes are summoned; kill them only when they directly block your path to the Witch.
  • A fast weapon like the Saw Spear or Threaded Cane lets you punish casting animations reliably.

Step-by-Step Strategy

1

Enter and identify the caster

Walk in, lock on, and observe. The genuine Witch is always the one channeling the summoning ritual with visible magical energy around her hands.

2

Rush the casting animation

Sprint toward the caster and unload a quick combo. Two to three hits usually force a teleport before she finishes summoning.

3

Manage the Mad Ones

Do not clear every summon. Instead, use the gravestones and pillars to break their line of sight while you relocate the Witch.

4

Dodge the paralysis grab

When a blue tether appears, roll sideways early. Getting caught once is survivable at 30+ Vitality; twice in one attempt usually is not.

5

Repeat until the kill

Each teleport cycle gives you a fresh punish window. With consistent pressure the fight typically ends in 2–4 minutes.

Reward

Defeating the Witch of Hemwick grants the Witch's Abducting Eye, a deposit item, plus Blood Echoes and Insight. It also counts toward optional boss trophies.

Recommended Loadout

The Witch has no dramatic elemental weakness, so loadout matters less than mobility and attack speed. Here is what works well:

Fast Weapon Setup

  • Saw Spear / Threaded Cane
  • Quick punishes on casting
  • Low stamina commitment

Heavy Weapon Setup

  • Hunter Axe transformed
  • Wide sweeps clear Mad Ones
  • Slower punish windows

Fire Support

  • Fire Paper boosts damage
  • Molotovs hit grouped summons
  • Useful for slower builds
Preparation ItemPurposePriority
Blood Vials (15+)Sustain through grab mistakes★★★★★
Quicksilver BulletsOptional parries on Mad Ones★★☆☆☆
Fire PaperFlat damage increase★★★☆☆
Bold Hunter MarksEmergency exit if swarmed★★☆☆☆
AntidotesNot needed for this fight☆☆☆☆☆
Build Note

Skill builds clear this fight fastest because casting windows favor rapid multi-hit strings. Strength hunters should use charged attacks only after breaking line of sight from the Mad Ones.

Common Mistakes and Cleanup Checklist

Most failed attempts come from three habits: chasing the decoy, clearing every summon, and fighting with the camera locked on the wrong target. Fix those and the fight becomes one of the more manageable optional encounters in the mid-game.

Before the Fog Gate:

  • Weapon upgraded to at least +6
  • 15+ Blood Vials stocked
  • Vitality at 25 or higher
  • Identify the casting clone rule (decoy takes no damage)
  • Plan an exit route if paralysis grabbed twice

FAQ

Q: Is the Witch of Hemwick a required boss in Bloodborne?

No. The Witch of Hemwick is an optional boss located in the Lecture Building. You can complete the main story without ever fighting her, but she counts toward optional boss trophies and drops the Witch's Abducting Eye.

Q: How do I tell which Witch is real in the Bloodborne Witch of Hemwick fight?

The real Witch is the one actively casting the summoning spell, with visible magical energy around her hands. The decoy takes zero damage, so watch your damage numbers to confirm you struck the correct target.

Q: What level should I be for the Witch of Hemwick?

Around level 40–60 is comfortable for most players, typically after clearing the Forbidden Woods. Vitality of 25 or higher gives you a buffer against the paralysis grab followed by Mad One attacks.

Q: Should I kill the Mad Ones during the fight?

Only when they block your path to the Witch. Killing every summon slows the fight and lets more accumulate. Use gravestones and pillars to break their line of sight while pressuring the caster.